﻿using System;
using System.Collections.Generic;
using UnityEngine;

// Token: 0x02000358 RID: 856
public class SoundSettingData : ScriptableObject
{
	// Token: 0x0400198E RID: 6542
	public List<SoundSettingData.Param> param = new List<SoundSettingData.Param>();

	// Token: 0x02000359 RID: 857
	[Serializable]
	public class Param
	{
		// Token: 0x0400198F RID: 6543
		public int No;

		// Token: 0x04001990 RID: 6544
		public float Volume;

		// Token: 0x04001991 RID: 6545
		public float Pitch;

		// Token: 0x04001992 RID: 6546
		public float Pan;

		// Token: 0x04001993 RID: 6547
		public float Level3D;

		// Token: 0x04001994 RID: 6548
		public int Priority;

		// Token: 0x04001995 RID: 6549
		public bool PlayAwake;

		// Token: 0x04001996 RID: 6550
		public bool Loop;

		// Token: 0x04001997 RID: 6551
		public float DelayTime;

		// Token: 0x04001998 RID: 6552
		public int Setting3DNo;
	}
}
